Call of Duty: Ghosts

November 18, 2013 - Comment

Outnumbered and Outgunned, but Not Outmatched Call of Duty: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply

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Outnumbered and Outgunned, but Not Outmatched

Call of Duty: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive. Fueling this all new Call of Duty experience, the franchise’s new next-gen engine delivers stunning levels of immersion and performance, all while maintaining the speed and fluidity of 60 frames-per-second across all platforms.

Single Player Campaign

Ten years after a devastating mass event, America’s borders and the balance of global power have changed forever. As what’s left of the nation’s Special Operations forces, a mysterious group known only as “Ghosts” leads the fight back against a newly emerged, technologically-superior global power. A New Call of Duty Universe: For the first time in franchise history, players will take on the underdog role with Call of Duty: Ghosts; outnumbered and outgunned, players must fight to reclaim a fallen nation in an intensely personal narrative. Gamers will get to know an entirely new cast of characters and visit locales in a changed world unlike anything seen in Call of Duty before.

Multiplayer

In Call of Duty: Ghosts you don’t just create a class, you create a soldier, a first for the franchise. In the new Create-A-Soldier system, players can change the physical appearance of their soldier by choosing the head, body type, head-gear and equipment, and for the first time in a Call of Duty game, the player can also choose their gender. With 20,000 possible combinations, this is the most flexible and comprehensive character customization in Call of Duty history. New dynamic maps are the evolution of multiplayer. They include interactive elements and player triggered events that make the environment evolve as each match goes on. The entire landscape can shift and force players to change tactics and strategies. Call of Duty: Ghosts introduces new tactical player movements. The new contextual lean system now allows players to lean around obstacles without adding button combinations or fully leaving cover. The new mantling system allows fluid movement over objects, while maintaining momentum. The knee slide allows for a natural transition from sprinting crouching to prone. Call of Duty: Ghosts delivers over 20 NEW Kill Streaks in Call of Duty: Ghosts – such as Juggernaut Maniac, the Helo Scout, the Vulture and the ODIN Strike. Players can even bring in guard dog Riley, from the single-player campaign, to protect and also to attack enemies. There are also over 30 NEW weapons, including an entirely new weapon class: Marksman Rifles.

Squads

Build your team and take up to 6 of them into battle in the all new Squads mode. This mode takes the best parts of the multiplayer experience and allows you to play either solo or cooperatively with the custom soldiers created and leveled up in multiplayer. The load-out choices you make for your Squad members will directly change the AI behavior of your squad-mates. Give your soldier a sniper rifle and he’ll behave like a sniper, and an SMG guy will be more run and gun.

Extinction

A completely new one to four player, co-op game mode featuring a unique blend of fast-paced survival gameplay, base defense, player customization and class leveling. Teamwork and communication are essential when playing Extinction, as your team faces an inhuman menace that has overrun an isolated Colorado town and you must eliminate the threat via any means necessary.

Product Features

  • The franchise that has defined a generation of gaming is set to raise the bar once again with the all-new Call of Duty: Ghosts.
  • A brand new Call of Duty Universe
  • The next generation of multiplayer
  • OS: Windows 7 64-Bit / Windows 8 64- Bit CPU: Intel Core™ 2 Duo E8200 2.66 GHZ / AMD Phenom™ X3 8750 2.4 GHZ or better Memory: 6 GB RAM Hard Disk Space: 40 GB
  • Introduction of a new next-gen engine
  • 60 frames-per-second across all platforms
  • A new Call of Duty Universe

Comments

John Oliver says:

Where’s the Improvement? I love Call of Duty; I’ve max-prestiged myself on every installment possible and usually obtain a Kill/Death Ratio of 2.5-4.0 (I know nobody cares but I’m just setting the scene for my subsequent critiques). I typically use assault rifles, I tend not to camp, I like objective game modes and I love being a team player. To be honest, I’m having buyer’s remorse and I wish I did not purchase this game. I had a feeling Ghosts would be a dud the second they introduced all the gameplay surrounding the new Call of Duty dog.Here are my thoughts:PROS (Both campaign and multiplayer):(1) The campaign looks stunning (indoor lighting effects, city skylines, etc). The multiplayer maps seem kind of drab. The overall aesthetics of the game remained similar to the past few ones that IW has produced.(2) The character customization on multiplayer and the squad point system (unlock new weapons, attachments and custom classes) are both a step up. If you’re not familiar…

Denise Wood says:

Blah I was so excited to get this, and was there at the midnight launch eagerly awaiting my copy. Rushed home and popped the game in, and immediately went into Multiplayer, which is all I play. After 3 rounds, I was already disappointed and aggravated, and put it away for the night, thinking my tune would change after some sleep. Not so.The maps are much too big, more like Battlefield. Which would be fine, if this played like Battlefield. But it doesn’t. Maps this large basically promote running around in search of someone, then getting sniped from afar, or killed in one shot because someone else spots you first. I can detect no difference in the damage done by different guns, as everything seems to kill in one or two shots. Not that it really matters, since every other player is a sniper, camping and picking off anyone who wanders into the open or a lower level. So even though death comes very quickly once you’re found, (or you’re lucky enough to spot someone else first) the…

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